Some new changes on abilities today that just absolutely confuse the hell out of me.
Heroic Strike: Now does 100% (was 160%) weapon damage plus 498 (was 796.8) (140% (was 224%) plus 697 (was 1116) if a one-handed weapon is equipped).
Okay, so it’s still a 30 rage ability, and back down to being an ability that’s more or less useless without Incite. But here’s the part that really bakes my noodle.
Slam: Now does 225% weapon damage plus 2101.5, up from 150% weapon damage plus 1401.
Then why in the HELL would I EVER use Heroic Strike again? Not even as a rage bleed! Even with critical strikes doing 200% damage, Heroic Strike STILL puts out less damage. Sure, if your Heroic Strike crits, Incite guarantees the next one to be a crit, but why would I even bother? A standard Slam already does more damage for the same rage!
Essentially, we’re back to where we are now in Cataclysm. Heroic Strike will be even more of a waste of space on your ability bar if this particular change makes it to the final release. Not that I’m complaining (I really hate Heroic Strike anyway – always have), but why have all of these special talents and abilities tied to a spec that won’t ever use it?
It’s just like the current T13 2-piece bonus. Not only is it NOT a passive ability like most other classes, but in order to be effective, it requires Incite and a boatload of rage you’re usually better off using for something else. Don’t get me wrong, there are a couple fights in Dragon Soul right now where the amount of damage you take keeps your rage pretty high, and for that it’s Heroic Strike heaven. But the majority of the time, you’re burning more rage than you should if you use it, and you get a better return out of Slam, even with the .5 sec cast time.
It’s haphazard changes like this that make me fear for the future of Warriors, not just Arms. If Blizzard returns us to the state we were in back in Wrath, I don’t know what I’m going to do.